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- Player's Guide for
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- CONQUEST
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- Version 1.7
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- 28 Feburary, 1992
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- by David Burns
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- OVERVIEW
-
- Conquest has much in common with other 'Conquer the World' games.
- Up to 8 players can play, any or all of whom can be computer controlled.
- The goal is to defeat all of the opposing armies, and occupy every
- territory on the Map. The game objective can be different depending on
- selections made in the game set-up menu. Conquest is different from other
- games in this genre because of its point & click user interface and the
- strength of the rule-based algorithm used by the computer opponents.
-
- Winning a game of Conquest requires good placement of armies, the
- ability to outnumber your opponent armies in critical battles, and luck.
- Each player's turn is divided into 3 phases: Placement, Attack, and
- Free move.
-
- The Placement phase consists of selecting a territory owned by you and
- putting some or all of your new armies for that turn on it. The number of
- new armies is determined by the number of territories owned by the player
- and the number of bonus armies received from the occupation of whole
- continents. This phase continues until all of armies have been placed.
-
- During the Attack phase, you can attack a bordering territory owned by
- another player as long as you have 2 or more armies on your territory (NOTE:
- If you are using the Even Chances attack scoring, then your armies must be
- greater than or equal to your opponent's). If you defeat all of the armies
- on the Defending territory, you can then move some of your armies on to your
- new territory (NOTE: Each territory must have at least one army at the end
- of your move). To end this phase, select the 'EXIT' box.
-
- After the Attack phase, a player is allowed to move armies from a
- territory to an adjacent territory, provided he owns both of them. The
- purpose of this Freemove is to reinforce your current position until your
- next turn.
-
- Conquest has a variety of options. Options set in the game set-up menu
- are discussed in the 'Opening Menu' HELP selection and options that are
- selectable during the game are discussed in the 'Options' HELP selection.
-
-
- Using the Opening Menu
-
- The current game set-up is the options as they are listed in the
- Opening Menu (the menu screen which you start the game from). In the
- upper left hand side of the screen are six buttons:
-
- Start Game - starts a new game of Conquest
-
- Resume Game - brings up a directory of saved games. Point and
- click on the name of the game you wish to start,
- and it will load and start automatically.
-
- Modem Game - starts a game of Conquest with remote players.
-
- Demo - if you select Demo or wait 3 minutes without moving
- the mouse or hitting a key, Conquest will select a
- random map, and generate five computer opponents to
- play on it. This will continue indefinitely until
- you press a key. If the game ends, or you hold
- down a mouse button, a new map will be loaded, and
- a new game will start. This can be used as a
- 'screen saver' feature if you desire. On my 386, it
- plays about 15 games/hour (a brief summary is shown
- at the end of each game) at high speed.
-
- Select Map - brings up a directory of maps to play Conquest with.
- Only registered users can use a map other than the
- default maps ('Conquest.map' or 'Conqmap.map').
- Point and click on the name of the map you want to
- use.
-
- Options Menu - brings up a menu of options that control how a
- game of Conquest is played. These options are
- discussed in the 'Options Menu' section.
-
- Help - brings up a menu of help topics. Highlight the topic
- of the desired help subject.
-
- Exit - quits Conquest, and returns you to DOS
-
- In the middle of the screen is the title of the current map. If
- you press the Start Game button, this map will be used.
- Below the Map title is a grid containing player information. If
- a name is shown, then that player will play in the next game. To get
- more players, or edit the characteristics of a player, just click on
- one of the buttons labled 'Player 1' through 'Player 8.' This will
- bring up a separate menu for the player selected.
- The popup menus can be controlled by either the mouse or the arrow
- keys and the Enter or Return key. The Escape key functions the same as
- clicking on the Exit box. Each game requires at least 3 players, so if
- you have less than 3, the game will prompt you to add additional players.
- It is O.K. to have the first, third, and last players in a game for
- example.
-
-
- Player Options
-
- In the upper left hand corner of the player screen are three buttons.
- If the 'Status' button has the word 'ON' next to it, this player will play
- in the next game. To change this status, click on the button next to
- it. The 'Exit' button brings you back to the opening menu, and saves
- the current player setup. 'Help' displays a help screen relavent to
- the player options menu.
- The 'Name' and 'Color' buttons will change these player attributes.
- Conquest can support any combination of computer and human opponents.
- There are three type of players:
-
- Human - the role you will play. The game does not require one
- of these, but it makes it more interesting.
-
- Computer - an independent (meaning they do not gang up on you,
- unless you want them to) computer-controlled oppoent.
-
- Modem - a human player that is linked by modem or cable to
- your machine. Only the Host player needs to select
- this.
-
- Strategy determines how the computer opponents attack.
-
- -- Standard plays the opponent as in previous
- versions of Conquest (recommended setting)
-
- -- Blitzkrieg encourages the computer player
- to go around strongholds, and attack at the
- weakest points
-
- -- Maginot Line encourages the player to
- attack the enemy at his strongest points
- (to wear them down), and to concentrate
- his efforts on defending his continents
-
- Philosophy sets the basic principle the computer opponent will use.
-
- Computer Aggressive - This type of player attacks more frequently than the
- other types, so as a result, it has fewer armies to
- defend its position.
-
- Computer Defensive - This player collects armies, and does not attack as
- often as the other computer opponents.
-
- Computer Balanced - This player is a mixture of the preceding two types.
- It is not necessarily better than they are, but it
- plays a more consistent game.
-
- Computer Random - This type of player takes on the characteristics of
- one of the other computer opponent types. It changes
- these characteristics each turn.
-
- I recommend using a combination of opponents in each game. Conquest
- gets more challenging when you increase the number of computer opponents,
- because it decreases the probability of the human opponent(s) starting
- with a good position, and it increases the probability that someone else
- (or something else) will be luckier than you.
- The 'Attack Priority' setting determines who the computer opponent
- is most likely to attack if all other conditions are equal. In other
- words, if a player can attack two different territories owned by two
- different players, and the advantage gained from conquering each territory
- is the same, the computer player will 'prefer' attacking the one
- corresponding to the selection here. The recommended setting (for longer
- games) is 'Strong Players.'
- Intellegence goes from one to ten, and it determines how a computer
- player plays. 'Dumb' players (Intellegence less than three) can
- still win (Mike Tyson does not need a Ph.D. to take your head off), but
- they do not make as much of a challenge as the smart players.
- I think the most challenging setting is: one human, 3 or more smart
- computer opponents (favoring attacking the strongest player) on a
- large map (more than 75 territories).
- If the attack scoring is set to 'Weighted by number of armies,' the
- weak computer players will do better because they tend to put all of
- their armies in one or two territories.
- If you are having too much trouble beating the computer opponents,
- set the 'Favors Attacking' selection to 'Computer Opponents' so
- they will give you more breathing room. Also, set the intelligence
- level above 7 so they do a better job of beating up each other.
- Player names can be changed, and it is important to change them
- to give a more accurate description of their playing ability. For
- example, you could name an aggressive computer opponent "Ghengis" or
- "Napolean," and name a defensive computer opponent "Wimp."
-
- Options Menu
-
- In the upper left hand corner are three buttons. 'Help' displays
- a relevent help screen. 'Save Set up' save the current game and
- player settings to disk. 'Exit' takes you back to the opening menu.
- Game Objectives
-
- The default game objective is to conquer all of the territories
- on the map. However, after a player has beaten most of the other
- opponents, and occupied most of the map, or has the most armies,
- the outcome of the game is set. Therefore, Conquest has a variety
- of methods available to determine the winner. There are ten
- objectives in three categories:
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- First player to occupy a set % of the Map.
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- Player with most armies after # rounds.
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- Player with most territories after # rounds.
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- The objective can not be changed after the game starts.
-
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- Attack Scoring
-
- This is used to determine how the computer will toss the dice
- to determine which territory will lose armies in attack.
-
- Even Chances - even odds for the attacker and defender.
- To attack, an attacker must have the same or more
- armies than the defender.
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- Weighted by # of Armies - odds for each battle favor the player with the
- most armies on his territory (but independent
- of armies he owns elsewhere).
-
- Wildly Random - unpredictable.
-
- Cyclic (Short) - Your luck goes up and down, similar to
- a biorhythm cycle. The cycle is 12
- attacks long, and the probability of
- winning an attack is based on where
- you are in your cycle, and where your
- opponent is in his cycle (i.e., if you
- are both at a low point, then you have
- equal chances, but if you are low, and
- he is high, then you are likely to lose
- that attack). The cycles are not visible,
- so this mode appears on the surface to be
- just like any other attack scoring method.
-
- Cyclic (Long) - same as above, except the cycle is 20
- attacks long.
-
- Simulated Dice Toss - The attacker rolls up to 3 dice, and
- the defender rolls up to 2 dice (six sided).
- The defender wins all ties. Automated, so
- you don't see the dice. Each player rolls
- the maximum number of dice possible. The
- number of dice rolled is:
- Attacker Armies Dice Defender Armies Dice
- 2 1 1 1
- 3 2 2 2
- 4+ 3 3+ 2
- The Attacker's and Defender's dice are
- compared, and if a Defender's die is greater
- than or equal to the Attacker's die, the
- Attacker loses one army. If the Attacker's
- die is higher, the Defender loses one. Upto
- two armies can be lost in each attack,
- depending on the number of dice tossed.
-
- Unknown - randomly chooses one of the above
- during each player's turn.
-
-
- Territory selection
-
- This option determines the method used for picking each player's
- territories:
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- Random - Territories are automatically picked for each player
- on a random basis.
-
- Partioned - Similar to the first method, however territories are
- clustered for each player, so the starting position
- is better.
-
- Manual - All territories and number of armies are determined by the
- Human players.
-
- Player's choice - Each player (including the computer opponent players)
- selects their territories at the start of the game.
- The number of starting armies is random. This is a
- new feature for version 1.3, and as a result, it doesn't
- give the computer opponents the 'best' possible opening
- position. I recommend against using this option as
- your only method of playing solo against the computer
- opponents, until it matures.
-
-
- Bonus armies for each opponent eliminated
-
- This option awards players that eliminate other opponents from the
- game with new armies. This armies are available immediately, and can be
- placed anywhere.
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- Fixed at 5 - The number of new armies is always 5.
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- Fixed at 10 - The number of new armies is always 10.
-
- Escalating - The number of new armies starts at 5, and grows by
- 5 with each opponent eliminated.
-
- None - No armies.
-
- Hide non-adjacent opponent's territories
-
- If this is 'ON,' then all of the territories not next to a human
- will be covered. This gives a 'Stratego' like feel to the game, since
- you will not be able to determine how good your opponent's position is.
- This option does not prevent the computer opponents from determining
- how good their positions are (or yours for that matter), but it does
- add a little realism. It is often difficult to get reliable intelligence
- information on areas behind the battle lines. If all of the human players
- are eliminated from the game, the territory owners and the number of
- armies they have will be shown.
-
- Free move
-
- This option determines when (and if) a player can redistribute his
- armies at the end of his turn. A player's freemove can be dependent on
- if he conquered a territory during his turn.
-
- Penalty for attacking a new continent
-
- This option makes it more difficult to win a battle if the
- defender is in a different continent than the attacker. The rationale
- for this is that indigenous troops have an advantage over troops
- that have just arrived after a long boat ride. This option causes
- the attacker to lose 33% more attacks (no matter what the attack
- setting is) than if it had not been selected.
-
- Team Play
-
- This option lets you combine several players in to a team. The
- game is then determined by how well each team does. Each player can
- only use his own armies and territories to play the game. The new
- armies that each player gets at the beginning of the game are
- determined by the territorial standings of the team (not individual
- players). These new armies are then divided by the number of players
- in the team, and distributed evenly to all players in that team.
- Computer opponents will never attack another teammate, however
- human players can if they desire. The only advantage of attacking
- a teammate is to make a path for your troops to move to a battle
- area. During the freemove phase, you can only move troops to and
- from your own territories (not a teammate's).
- Teams do not have to have the same number of players.
-
- Modem Play
-
- This is the first version of Conquest to allow modem to modem
- games. Two computers can be connected either through a phone line
- or a direct physical link with a 'null modem' cable. Before you start
- a modem game, decide with your opponent who the 'Host' and 'Guest'
- will be. The Host dials (or establishes the connection), and sets up
- the game options and map. Computer opponents can also play, if the
- Host has included them in the game.
- To start a modem game, the Host configures the game (including
- atleast one modem player), and selects 'Modem Game.' The Guest
- selects 'Modem Game' and waits for the Host to call. To cancel,
- press F10 several times.
- If you want, you can connect before you start Conquest by using
- your favorite terminal program. This will enable you to talk to
- your opponent ahead of time, and decide what type of game to play.
- Then when you start Conquest, make sure the 'Connected' button is
- on to prevent initializing the modem.
- Currently, modem games can not be saved. Conquest will store
- the information in a file, however you will not be able to start
- a new modem game with the file.
- During modem play, the screen of the remote players (the ones
- who are not at your computer) is updated after each phase (placement,
- attack, and freemove) of your turn. This was done to improve
- performance - if each move was sent to the other computer, then
- there would be a noticible delay each time you selected a territory.
- To play a modem game, you only need to know where your modem
- is located (the serial port number). Conquest will automatically
- set up your modem, and select the highest speed that you and
- your opponent can play at.
- To quit a modem game, press the F10 key rapidly (or hold it down
- for a while).
- Conquest uses an error correcting data transfer format. If you
- see a "Transmission Error" message, wait for a while, and it may
- clear up by itself.
-
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- Maximum # of starting armies
-
- This setting determines how many armies will be placed on each
- territory at the start of the game.
-
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- Game Phases
-
- There are three phases to each turn in the game:
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- Placement
-
- At the start of each turn, a player is given new armies to place on
- any of his territories. To place the armies, just point to the
- territory, and click the LEFT mouse button. Then select the number
- of armies to place on that state. The computer will not let you
- select a territory that does not belong to you. The number of new
- armies is derived from the total number of territories owned by you
- divided by three, plus additional armies for each continent you own
- (the armies gained by owning a continent is displayed by selecting
- 'Show Values'). At least two new armies will be awarded each turn.
-
- Attack
-
- To attack, just click on your territory (the Attacker), and then on
- the territory you wish to attack (the Defender). If you can attack
- it, the attack will automatically take place. If one of your
- territories does not border any of your opponents, or the attacker
- does not border the defender, you will not be able to select it.
- Attacks can only occur between bordering territories. Territories
- that border each other are sometimes indicated by a white line
- representing a sea lane. To exit this mode, select 'Exit.'
-
- Freemove
-
- At the end of each turn, a player may move armies from one territory
- to another, provided he owns both of them, and they border each
- other. This allows each player to reinforce his position. After the
- freemove, at least one army must remain on each territory. Only one
- freemove is allowed per turn. To make a freemove, just select the
- territory to move the armies from (the Donor), and then select the
- territory you wish to move to (the Receiver). You will then be
- prompted for the number of armies to move. If only one army can
- be moved, the move will be automatic. If you wish to abort the
- freemove after you are prompted for the number of armies, select zero.
-
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- In Game Options
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- After the game starts, additional options may be selected by pointing
- and clicking on the box marked 'Options' or by pressing the 'Escape' key
- when the Options box is visible (Note: if you press the 'Escape' key
- during a computer player's move, there may be a slight delay before the
- menu is displayed).
-
- Statistics - Shows the current standings of all players. This is useful
- for determining which players you should watch out for.
-
- Settings - Shows the current game settings. The settings can't be changed
- during the game (because the computer opponents use them to
- determine their strategies).
-
- HELP! - Displays the help menu.
-
- Show/Hide Values - Shows or hides the new army continent values awarded
- to the owner of the entire continent.
-
- Speed - Changes the game's playing speed from 0 (very slow) to 10
- (very fast).
-
- Sound - Toggles the sound on and off.
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- Mouse - Changes the mouse's tracking sensitivity from LOW to HIGH.
-
- New Game - Abandons the current game, and returns you to the Game Setup
- Menu.
-
- Save Game - Saves the current game under a name you select (with the
- extension '.sav' automatically added). This does not end
- the current game.
-
- Quit Game - Exits Conquest.
-
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- Hints
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- 1. Most placement and attack decisions are a trade off between conquering
- a continent (to obtain the new armies awarded for owning that continent),
- and defending your position.
-
- 2. The algorithm for the computer opponents balances a desire to occupy
- entire continents with a paranoia of attacks from other players (be they
- human or computer). If a computer opponent feels that another player is
- getting too strong, he will shift his focus slightly to weaken the
- adversary.
-
- 3. To decide which continent is best for placing armies in (and attacking
- in), consider how many territories you own in it, and how difficult it is
- to obtain and defend. Usually the higher value continents are more
- difficult to get and keep.
-
- 4. Try to place your armies in an area that the other opponents are not
- trying to conquer. Sometimes it is possible to win by collecting
- armies and letting your opponents weaken each other.
-
- 5. Try not to attack each turn to the point you can not attack anymore.
- This keeps enemies from taking your territories too easily.
-
- 6. Sometimes you may need to sacrifice part of your forces to keep your
- opponent(s) from controlling a complete continent. Consider placing a few
- armies on one or two remote territories even if you do not want to
- acquire that continent in the near future. This makes the other opponents
- work harder to improve their positions.
-
- 7. Check the Statistics from the Options menu to gauge how your opponents
- are doing. If one opponent is getting too strong, try to concentrate your
- attacks on him. Even though he may help you in the short run by weakening
- the other opponents, sooner or later he will come after you.
-
- 8. Use a variety of computer opponents, including the 'Aggressive' type.
- The computer opponents do not recognize if the defender is human (unless
- you set 'Favors Attacking' to human), instead they try to concentrate
- their attacks on territories they want to occupy and opponents
- they perceive are 'threatening' their position.
-
- 9. If you use the 'Weighted by # of Armies' attack scoring option, then
- attack any time you have more armies than an opponent, even if you don't
- want that territory. This allows you to reduce your opponents armies
- when the odds favor you.
-
- 10. Use more than one type of Territory placement to make a map more
- interesting.
-
- 11. If you want to reset the game to its original configuration, just
- delete the file 'CONQUEST.DFT' from your disk. This file is created by
- the game when you save the current game setup.
-
- 12. Menus can also be controlled by the cursor and 'Enter' keys if
- desired.
-
- 13. If you are playing with the higher intellegence computer opponents,
- be sure you can defend a continent before you conquer all of it (or
- other players may try to take it from you).
-
- 14. If you are winning too easily, try fighting computer teams with
- more members than your team. For example, you could be in a team
- with two members fighting two other teams that each have three
- members.
-
- Registration Information
-
- You will need to register this game with the
- author before you can use maps other than the
- default map ('Conqmap') provided with the game.
- There are 3 different ways to register Conquest:
-
- $8 - will get you a password, enabling you
- to use any map created for Conquest. If you
- register at this level, you will receive a
- postcard with the password (it is assumed you
- have a working copy of Conquest).
-
- $14 - will get you a password and a disk
- containing 35 maps for Conquest. The disk
- also includes the latest version of Conquest.
-
- $20 - will get you all of the above plus a Map
- Editor that will allow you to create your own
- maps for Conquest.
-
- To register, send $8, $14, or $20 (add $.50")
- for 5.25 inch disks if you select the $14 or $20)
- Check or Money Order in U.S. currency to:
-
- David Burns
- P.O. Box 693
- Bedford, MA 01730
-
- If you do not live in North America, please
- add $1.00 to cover the extra shipping cost.
- I'm in the military, so I move from time to
- time. The above address will remain valid until
- atleast DEC 92. After that, I will release a new
- version with an updated address. All registered
- users will be notified of the new address.
- Free distribution of this program is allowed-
- provided the program is not modified. The
- password for registered users may not be
- distributed by anyone other than the author!
- Your comments are welcome.
-